Design Patterns in UML
Introduction
Background
Themes
Classifications
Factory Method
Strategy
Decorator
Composite
Iterators
Template Method
Abstract Factory
Builder
Singleton
Proxy
Adapter
Bridge
Mediator
Observer
Chain of Responsibility
Memento
Command
Prototype
State
Facade
References
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Observer
Observer
Quick Reference
Pattern Name
Adapter
Other Names
Wrapper
Classification
Object Behavioral
Intent
Defines a one to many relationship so that when one object changes, all its dependents are notified of the changes
General Structure
Example
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