3D Modelling For Programmers
Introduction
0.1.
Tools
1.
Background
1.1.
3D coordinate systems
1.2.
3D representation
2.
Introduction to 3DS Max
2.1.
Layout
2.2.
Viewports
2.3.
Command Panel
3.
Objects
3.1.
box
3.2.
sphere
3.3.
cylinder
4.
Sub-object editing
4.1.
Plane Modelling Tutorial
4.2.
Naval Turret Exercise
5.
Modifiers
5.1.
Modifiers Tutorial
6.
Unwrapping
6.1.
Texture Coordinates
6.2.
Unwrap UVW Modifier
6.3.
Texturing Exercise
7.
Animation
7.1.
Animation Exercise
8.
Building a model from a reference
9.
MaxScript
9.1.
Basic syntax rules
9.2.
Type literals
9.3.
Reserved words
9.4.
Control Structures
9.4.1.
Selection
9.4.2.
Iteration
9.5.
Functions
9.6.
Arrays
9.7.
Structs
9.8.
MaxScript Objects and Modifiers
9.9.
Translation Rotation and Scale
9.10.
UI
9.11.
Splines
10.
Math Review
10.1.
Trignometry
10.2.
Vectors
10.3.
Quaternions
11.
L-Systems
12.
Reference
12.1.
Image Sources
13.
Shortcut keys
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3D Modelling For Programmers
cylinder