• 3D Modelling For Programmers
  • Introduction
    • 0.1. Tools
  • 1. Background
    • 1.1. 3D coordinate systems
    • 1.2. 3D representation
  • 2. Introduction to 3DS Max
    • 2.1. Layout
    • 2.2. Viewports
    • 2.3. Command Panel
  • 3. Objects
    • 3.1. box
    • 3.2. sphere
    • 3.3. cylinder
  • 4. Sub-object editing
    • 4.1. Plane Modelling Tutorial
    • 4.2. Naval Turret Exercise
  • 5. Modifiers
    • 5.1. Modifiers Tutorial
  • 6. Unwrapping
    • 6.1. Texture Coordinates
    • 6.2. Unwrap UVW Modifier
    • 6.3. Texturing Exercise
  • 7. Animation
    • 7.1. Animation Exercise
  • 8. Building a model from a reference
  • 9. MaxScript
    • 9.1. Basic syntax rules
    • 9.2. Type literals
    • 9.3. Reserved words
    • 9.4. Control Structures
      • 9.4.1. Selection
      • 9.4.2. Iteration
    • 9.5. Functions
    • 9.6. Arrays
    • 9.7. Structs
    • 9.8. MaxScript Objects and Modifiers
    • 9.9. Translation Rotation and Scale
    • 9.10. UI
    • 9.11. Splines
  • 10. Math Review
    • 10.1. Trignometry
    • 10.2. Vectors
    • 10.3. Quaternions
  • 11. L-Systems
  • 12. Reference
    • 12.1. Image Sources
  • 13. Shortcut keys
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3D Modelling For Programmers

Image Sources

http://www.cmap.polytechnique.fr/~peyre/images/test_remeshing.jpg

https://upload.wikimedia.org/wikipedia/commons/b/b3/UV_mapping_checkered_sphere.png