Naval Turret Exercise

We will create the following naval turret in this tutorial:


Start with a basic box as follows:

  • Ensure that your box is centered and has dimensions as can be seen in the picture

Convert the box to poly and select the four surrounding faces


Use the slice plane to create a vertical cut through the selected faces


Loop select the created edges in edge mode


Chamfer the selected edges such that the resultant edges lie on the two inside grid lines (ie +10 and -10)


Chamfer again with the currently selected edges to create two wide stripes resembling the following:


Select the newly created front faces of each stripe and use the slice plane to create a relatively low horizontal edge in each face


Use a similar procedure to create an edge near the back of the top faces of each stripe


Select the two corner faces of each stripe and use the bevel tool in default mode to create a shallow, insetting bevel


Switch to the expanded extrude tool, switch to local normal extrusion, and extrude by a height of 3.291 (or somewhere around there), then confirm by clicking the green checkmark


Select the newly extruded top faces and extrude again a height of 8.323 or similar


With the current face selection (the two top faces), switch to the scale tool and switch into local mode, then scale the two tops along the x axis to make the two faces a little narrower


Select the two top front faces and use the bevel tool to create a small-medium bevel


With the current selection, switch to the basic extrude tool and create a long extrusion as follows


With the current selection, switch to the basic bevel tool and create a small-medium outward bevel


Bevel again to create a very shallow insetting bevel


Bevel again to create a slightly deep somewhat insetting bevel


You now have a very basic turret! Let's adjust it a bit to make it look better.

Switch to the move tool, switch to vertex selection, and switch the coordinate system to view, then select the front vertices of the cannons and bring them up a bit to level out the cannons


Select the front bottom vertices of the little slopes underneath each cannon, pull them up and out a little bit


Select the top vertices of each cannon's enclosure edge and pull them back and down a little to create a sloped look


Grab the back top vertices of the turret's enclosure and pull them down and in a little bit to pronounce the sloped look


Grab the top half of the entire object and bring it down to create a low-styled turret


Grab the back half of the entire object and pull it back to create a longer housing for each turret


Grab the top half of each cannon and its housing and bring it down to give the cannons a lower profile


Switch to edge mode and select the surrounding edges


Use the move tool to bring the selected edges down a bit to make the edges less boxy


While in edge mode, use the edge create tool to create 3 edges as shown to deal with triangulation issues


And there we are! The completed naval turret.